


Once you get spirit and insight you get a huge power spike and things like steel and malice really don't compare. Spirit, leaf (to a lesser extent) and insight are all super powerful early game items that are really tailored to casters and with items like Shako and Occy, Viper magi that are pretty plentiful and powerful, they have a nice ramp of progression to things like hoto.Ĭasters it's a bit rough until you get spirit and insight, but you can buy and chug mana pots so it's really not that big of a deal. I think that makes it harder to balance melee vs casters, since depending on what you do you may make grief too powerful, but honestly even with grief and fort you're not clearing full screens instantly in high player games like many caster builds can, so even at end game there's a pretty big gulf. Tbh though Grief is already sort of the elephant in the room, it's so good for the price that even other GG runeword weapons (Looking at you, Last Wish) that are more expensive aren't necessarily better. If you started with casters and didn't make melee until you could already afford Grief and Fort, it's understandable you may not fully appreciate the progression difficulty difference.

It's definitely possible, but much harder progression once you get to about the end of norm, depending on how kind rnjesus is to you, of course. I started barb anyway knowing it would be less efficient because I prefer barb. Grief and fort are pretty end game and tough to grind to when starting with melee, which is why most go caster then use that to build the wealth to make things like grief and fort. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
